Maya Videos Tutorials : Subsurface-scattering video compilations
NVIDIA Demo: Human Head NVIDIA Demo: Human Head
Posted by: koljopentium7

Video duration: 74 seconds
Global video hits: 8

NVIDIA's Demo "Human Head" delivers a startling leap forward in realism for real-time characters. A new sum-of-Guassians formulation of subsurface scattering within a multi-layered skin model coupled with the blazing shading performance of G92 GPU enables rendering of realistic human skin at a level never before seen in real-time.

Related: demo, head, human, nvidia, reaism, real-time

Subsurface scattering simplest variant Subsurface scattering simplest variant
Posted by: IronNicksVideos

Video duration: 28 seconds
Global video hits: 23



Related: scattering, simplest, subsurface, variant

Subsurface scattering by Meghashyam Boyapti Part 2 of 2 Subsurface scattering by Meghashyam Boyapti Part 2 of 2
Posted by: LaTrobeGames

Video duration: 476 seconds
Global video hits: 1

Meghashyam talks about the methods implemented for scattering light on translucent objects and finding efficient ways of implementing them in SIMD architectures. He also presents about variance and finding ways to reduce variance in rendering techniques.

Related: boyapti, meghashyam, scattering, subsurface

Subsurface scattering by Meghashyam Boyapti Part 1 of 2 Subsurface scattering by Meghashyam Boyapti Part 1 of 2
Posted by: LaTrobeGames

Video duration: 571 seconds
Global video hits: 0

Meghashyam talks about the methods implemented for scattering light on translucent objects and finding efficient ways of implementing them in SIMD architectures. He also presents about variance and finding ways to reduce variance in rendering techniques.

Related: boyapti, meghashyam, scattering, subsurface

milk0001.avi milk0001.avi
Posted by: lvachon

Video duration: 14 seconds
Global video hits: 23

Yet another blender simulation. This time I have subsurface scattering, surface division and particles enabled. I used the "whole milk" setting on SSS and the transparent parts are 1.33IOR glass (no SSS). The fluid itself was baked at a resolution of only 50 and a surface subdivision of 2.

Related: blender, fluid, milk, scattering, sim, simulation, subsurface

Blender softbodies with radiosity lighting and subsurface scattering Blender softbodies with radiosity lighting and subsurface scattering
Posted by: a6jarvi

Video duration: 6 seconds
Global video hits: 146

Watch in HQ (add &fmt=6 to the URL) for better quality (which still isn't even nearly good enough for seeing the effect of subsurface scattering...)
Softbodies with radiosity lighting and subsurface scattering, made entirely in Blender.

Related: blender, lighting, radiosity, scattering, softbody, subsurface

Barbarian in Snow with Organ Jiggle Barbarian in Snow with Organ Jiggle
Posted by: cowsquid

Video duration: 20 seconds
Global video hits: 229

The barbairan plods through the snow with a weird jiggling organ in his stomach.
All modeling, rigging, animation, texturing, rendering, by Michael Taflove
software used:
Maya, Zbrush, After Effects

Related: 3d, after, animation, capture, effects, jiggle, maya, mocap, monster, motion, ncloth, pixologic, scattering, sss, subsurface, zbrush

Blender woman Blender woman
Posted by: drizzith0

Video duration: 9 seconds
Global video hits: 285

A simple Test.
Model: Make Human 0.9.1
Render: Blender Internal
Material:
- Color Ramp
- SSS
Effects: Vector Blur (nodes)

Related: animation, animação, arte, blender, blur, human, humana, motion, pele, raytracing, render, scattering, sss, subsurface, teste, woman

Blendertest - Fluid Blendertest - Fluid
Posted by: jansende

Video duration: 14 seconds
Global video hits: 45

Das hier ist ein kleiner Test für Fluidsimulation mit Blender.
Renderzeit: 14h
Verwendete Technologien: Fluidsimulation, Raytracing, SubSurface-Scatterin g

Related: blender, fluidsimulation, glas, marmor, raytracing, render, scattering, subsurface

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