Maya Videos Tutorials : Subsurface-scattering video compilations
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NVIDIA Demo: Human Head Posted by: koljopentium7
Video duration: 74 seconds Global video hits: 8 NVIDIA's Demo "Human Head" delivers a startling leap forward in realism for real-time characters. A new sum-of-Guassians formulation of subsurface scattering within a multi-layered skin model coupled with the blazing shading performance of G92 GPU enables rendering of realistic human skin at a level never before seen in real-time. Related: demo, head, human, nvidia, reaism, real-time |
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Subsurface scattering simplest variant Posted by: IronNicksVideos
Video duration: 28 seconds Global video hits: 23 Related: scattering, simplest, subsurface, variant |
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Subsurface scattering by Meghashyam Boyapti Part 2 of 2 Posted by: LaTrobeGames
Video duration: 476 seconds Global video hits: 1 Meghashyam talks about the methods implemented for scattering light on translucent objects and finding efficient ways of implementing them in SIMD architectures. He also presents about variance and finding ways to reduce variance in rendering techniques. Related: boyapti, meghashyam, scattering, subsurface |
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Subsurface scattering by Meghashyam Boyapti Part 1 of 2 Posted by: LaTrobeGames
Video duration: 571 seconds Global video hits: 0 Meghashyam talks about the methods implemented for scattering light on translucent objects and finding efficient ways of implementing them in SIMD architectures. He also presents about variance and finding ways to reduce variance in rendering techniques. Related: boyapti, meghashyam, scattering, subsurface |
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milk0001.avi Posted by: lvachon
Video duration: 14 seconds Global video hits: 23 Yet another blender simulation. This time I have subsurface scattering, surface division and particles enabled. I used the "whole milk" setting on SSS and the transparent parts are 1.33IOR glass (no SSS). The fluid itself was baked at a resolution of only 50 and a surface subdivision of 2. Related: blender, fluid, milk, scattering, sim, simulation, subsurface |
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Blender softbodies with radiosity lighting and subsurface scattering Posted by: a6jarvi
Video duration: 6 seconds Global video hits: 146 Watch in HQ (add &fmt=6 to the URL) for better quality (which still isn't even nearly good enough for seeing the effect of subsurface scattering...) Softbodies with radiosity lighting and subsurface scattering, made entirely in Blender. Related: blender, lighting, radiosity, scattering, softbody, subsurface |
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Barbarian in Snow with Organ Jiggle Posted by: cowsquid
Video duration: 20 seconds Global video hits: 229 The barbairan plods through the snow with a weird jiggling organ in his stomach. All modeling, rigging, animation, texturing, rendering, by Michael Taflove software used: Maya, Zbrush, After Effects Related: 3d, after, animation, capture, effects, jiggle, maya, mocap, monster, motion, ncloth, pixologic, scattering, sss, subsurface, zbrush |
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Blender woman Posted by: drizzith0
Video duration: 9 seconds Global video hits: 285 A simple Test. Model: Make Human 0.9.1 Render: Blender Internal Material: - Color Ramp - SSS Effects: Vector Blur (nodes) Related: animation, animação, arte, blender, blur, human, humana, motion, pele, raytracing, render, scattering, sss, subsurface, teste, woman |
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Blendertest - Fluid Posted by: jansende
Video duration: 14 seconds Global video hits: 45 Das hier ist ein kleiner Test für Fluidsimulation mit Blender. Renderzeit: 14h Verwendete Technologien: Fluidsimulation, Raytracing, SubSurface-Scatterin g Related: blender, fluidsimulation, glas, marmor, raytracing, render, scattering, subsurface |









