Maya Videos Tutorials : Watching: Dolphins around sub with collisions

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Sub and sea life testing Sub and sea life testing
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Video duration: 60 seconds

testing collision with dolphins and sharks

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object editor progress object editor progress
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Video duration: 428 seconds

an object editor I am building to create game objects runtime and export them as a c++ class that will be used within my game. It used the 3Impact game engine and win32 api. this is just showing what it can do after 3 weeks of working on it.

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Video duration: 30 seconds

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Video duration: 90 seconds

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Related: 3impact, animation, boxing, cube, demo, engine, game, lights, pc, physics, ragdoll, ring, rope, tech, video

dolphins around sub with collisions dolphins around sub with collisions
Posted by: gtxx

Video duration: 61 seconds

added dolphins to the scene. they can colide with the sub then return to seeking thier path.

Related: 3impact, ai, caustics, demo, development, dolphins, engine, hlsl, physics, postprocess, realtime, reflect, refract, ripple, shaders, submarine, volume, water

Ragdoll test optimised Ragdoll test optimised
Posted by: gtxx

Video duration: 60 seconds

optimised vesion of ragdoll test with 10 ragdolls @ 60fps.

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cube volume light test cube volume light test
Posted by: gtxx

Video duration: 60 seconds

testing out realtime volumetric light, projecting cube texture onto slices.

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sentry gun with animation in 3Impact tracking sentry gun with animation in 3Impact tracking
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Video duration: 30 seconds

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Boxing Ring Rope Test High Detail Physics Boxing Ring Rope Test High Detail Physics
Posted by: gtxx

Video duration: 60 seconds

Boxing Ring Rope Test with the High Detail Physics version as this game will allow user to set the physics level for performance (high medium low)
medium is the previous video and low is a static boundry.

Related: boxing, demo, game, pc, physics, ring, rope, simulation

water shader test in 3Impact engine water shader test in 3Impact engine
Posted by: gtxx

Video duration: 30 seconds

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