Maya Videos Tutorials : Watching: Scuba mask with translucent uv texturing

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FHh*p_LipSynch FHh*p_LipSynch
Posted by: walshlg1517

Video duration: 6 seconds

my first lip synch test using my Fh*p froggy character made in Blender and audio added with virtual dub.
Fh*p needs some new skin but the shapes are pretty good

Related: lip, blender, fh*p, synch

multiple camera constraints multiple camera constraints
Posted by: walshlg1517

Video duration: 12 seconds

blender animation of using 2 camera track to constraints with each one having a strength IPO. NOTE, this doesn't work unless the first constraint is selected last and no other constraint IPO is selected before rendering. Bizzare error IMHO

Related: blender, constraints

blender softbody smoke blender softbody smoke
Posted by: walshlg1517

Video duration: 20 seconds

using soft body sim to model smoke, following tutorial in blender artmag vol 16 - note tut is incomplete, ther MUST be falloff set for clothlike animation to be deflected

Related: blender, smoke, softbody

Scuba Mask with translucent UV texturing Scuba Mask with translucent UV texturing
Posted by: walshlg1517

Video duration: 16 seconds

My first real use of UV mapping texturing using multiple channels/ layers for color, alph1 and specularity

Related: blender, mask, scuba, uv

Suzanne Halo Suzanne Halo
Posted by: walshlg1517

Video duration: 10 seconds

my first animation using compositing of renders. I've given Suzanne an orange outling and a halo

Related: blender, composite, nodes, suanne

shootsgrowing_2 shootsgrowing_2
Posted by: walshlg1517

Video duration: 20 seconds

this stupid thing won't let me put in the descripti0on!

Related: animation, blender, growing, shoots, timeoffset

Whipped Cream Splat Whipped Cream Splat
Posted by: walshlg1517

Video duration: 12 seconds

Simulation of whipped cream made using the fluid simulator in Blender

Related: blender, cream, fluid, simulation, whipped

ShapeKeysTest_b ShapeKeysTest_b
Posted by: walshlg1517

Video duration: 10 seconds

I learned that you can run the ipo strength for any key beyond 0-1 as the displacement of the verts relative to basis is just the multiple of the strength in the ipo times the displacement

Related: blender, ipo, keys, shape